Using Intel® Streaming SIMD Extensions and Intel® Integrated Performance Primitives to Accelerate Algorithms

This paper examines how to use Intel® SSE to accelerate an image processing application, how to take advantage of it using compiler directives for optimal SIMD code generation, and how to employ Intel® IPP to fully exploit SIMD acceleration.
Criado por administrar Última atualização em 01/06/2017 - 11:20

Intel® Professional Edition Compilers 11.1 Fixes List

This page lists fixes that have been made in Intel Professional Edition Compilers 11.1.
Criado por Elizabeth S (Intel) Última atualização em 25/05/2018 - 15:30

Optimizing Kingsoft's JX3 Online* Using Intel® Graphics Performance Analyzers

Kingsoft made extensive use of Intel® Graphics Performance Analyzers (Intel® GPA) to craft their latest release of JX3 Online*, a 3D MMORPG. This article describes the steps Kingsoft used that led to a measured 2.1x increase in frames per second.
Criado por Sheng G. (Intel) Última atualização em 07/06/2017 - 09:08

Consistency of Floating-Point Results using the Intel® Compiler

Tradeoffs between floating-point accuracy, reproducibility and performance. Updated for Intel® Compiler version 19.
Criado por Martyn Corden (Intel) Última atualização em 19/12/2018 - 11:49

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Criado por Última atualização em 24/01/2018 - 12:12

Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector Extensions

This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Criado por Larsson, Petter (Blackbelt) Última atualização em 25/05/2018 - 15:30

An unsuccessful attempt to compare PVS-Studio (VivaMP) and Intel C/C++ ("Parallel Lint")

Absence of sufficient information about "Parallel Lint" restrained the author's abilities and the article turned out to be just a preliminary variant of the comparison.
Criado por Andrey Karpov (Blackbelt) Última atualização em 14/06/2017 - 13:07

Fluid Simulation for Video Games (part 4)

This is a series of articles on fluid simulation. This article augments fluid simulation to include two-way fluid-body interaction and allow rigid body interaction.
Criado por Última atualização em 30/08/2018 - 10:50

Evaluation of Cilk++ as a platform for multi-core numeric computation

Posted by Ilya Mirman originally on on Thu, Apr 16, 2009

Criado por Última atualização em 14/06/2017 - 13:01

Cilk++ Sets World Record for Crypto Hash Function Throughput

by Ilya Mirman
Criado por Última atualização em 14/06/2017 - 13:02