Optimizing S.T.A.L.K.E.R.: Call of Pripyat with Intel® Graphics Performance Analyzers

Authored by Philipp Gerasimov (Intel)
GSC Game World is one of the leading game development studios in Eastern Europe. GSC's programmers used Intel GPA to optimize S.T.A.L.K.E.R.: Call of Pripyat. This article discusses specific methods GSC used to identify bottlenecks and optimize the game. Last updated on 08/08/2013 - 13:36

Fireflies - Scalable Ambient Effects

Authored by Mitchell Lum (Intel)
Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly flight trajectory calculations performed per fram Last updated on 28/10/2014 - 21:27

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Authored by Bonnie Aona (Intel)
Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article. Last updated on 29/01/2015 - 14:55