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Using #ifdef in OpenGL* ES 2.0 Shaders

It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.

Criado por Última atualização em 12/07/2018 - 14:07
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HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Criado por Bob Duffy (Intel) Última atualização em 20/12/2018 - 09:28
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Software Occlusion Culling Update

This update consists of new features and optimizations which have reduced the total Software Occlusion Culling time and the total frame time by a factor of 4X and 2X respectively.
Criado por Última atualização em 03/05/2019 - 13:48
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Let's Render Some Foliage

This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
Criado por Última atualização em 03/05/2019 - 14:19
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Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Criado por Última atualização em 03/05/2019 - 14:50
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Getting Someone to Know What They Know

Have you ever tried to explain something that is second nature to you?  It’s difficult if not impossible to recall even important details all at once. 

Criado por Última atualização em 24/01/2018 - 12:12
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Student Hackathon in a Box

 
Criado por Última atualização em 24/01/2018 - 12:12
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Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Criado por Louis F. (Intel) Última atualização em 02/08/2019 - 17:30
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Archived - Intel® RealSense™ SDK and Camera setup on Windows* 10

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Criado por Última atualização em 18/01/2019 - 16:40
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Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Criado por Andrey Karpov (Blackbelt) Última atualização em 30/05/2018 - 07:08