It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.
One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game. The following is how I recently deployed this.
Have you ever tried to explain something that is second nature to you? It’s difficult if not impossible to recall even important details all at once.
This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.
The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.