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Article

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Criado por Última atualização em 24/01/2018 - 12:12
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Criado por Última atualização em 24/01/2018 - 12:12
Article

Creating UVs for Characters in Autodesk Maya*

UV mapping is the process of manipulating a 3D mesh’s texture coordinates (U and V) to work with a 2D image, used as a texture. This tutorial describes how to create UVs for characters in Maya.
Criado por administrar Última atualização em 21/02/2019 - 13:48
Article

Simulating Real-world Film Lighting Techniques in 3D

An absolutely critical area of 3D scene creation is the proper use of lighting and rendering techniques. This tutorial covers the mechanics of lighting and how to incorporate the language of light into your 3D scenes.
Criado por administrar Última atualização em 21/02/2019 - 13:48
Article

Using an alternative temporary directory with Intel Cluster Checker

This article describes how to specify that Intel Cluster Checker use a different temporary directory.
Criado por Matias Cabral Bianchi (Intel) Última atualização em 14/06/2017 - 13:02
Article

Fluid Simulation for Video Games (part 6)

This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
Criado por Última atualização em 24/01/2018 - 12:12
Article

How to use OOC PARDISO?

This article explains, how to enable OOC (out-of-core) vesrsion of PARDISO from Intel® MKL.
Criado por Vipin Kumar E K (Intel) Última atualização em 24/05/2018 - 15:48
Article

3D Lighting in Softimage

This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
Criado por administrar Última atualização em 21/02/2019 - 13:48
Article

The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful Lighting

Ultimately, digital lighting is about controlling and shaping light and shadows, reflections, refractions, and even color. This article provides a basic introduction to the principles of digital lighting using a 3D package.
Criado por administrar Última atualização em 21/02/2019 - 13:48
Article

The Basics of the Art of Lighting (part 2): Color and Light

This second part of a two-part series on lighting basics touches upon the multiple ways color and lighting are inextricably linked-from the science of color and light to how you can use color to create depth and emotion.
Criado por administrar Última atualização em 21/02/2019 - 13:48