Mensagem de blog

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!

Criado por Mitchell L. (Intel) Última atualização em 30/05/2018 - 07:08
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Criado por Seth S. (Intel) Última atualização em 06/07/2019 - 20:30
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Criado por Filip Strugar (Intel) Última atualização em 06/07/2019 - 20:30
Article

Get Started with Graphics Multiframe Analyzer in Intel® Graphics Performance Analyzer

Prerequisite
Criado por Lin, Joel (Intel) Última atualização em 10/05/2019 - 00:10
Mensagem de blog

Developing a CSI VR Lab in Unreal* for Windows* Store

In this 3rd Week of Developing the Forensic VR Laboratory we talk about challenges that can be overcome thanks to the Open Source proposal combined with amazing Virtual Reality Tech from Intel last equipment.
Criado por Pedro Kayatt Última atualização em 05/02/2019 - 10:48
Mensagem de blog

What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

Criado por Stephen Junkins (Intel) Última atualização em 30/07/2019 - 10:22