Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
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Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
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Find out why you should offload video processing from the CPU to the GPU.
Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.
This paper details the implementation of out of order queues, an OpenCL™ construct that allows independent kernels to execute simultaneously whenever possible, and thus keep all GPU assets fully utilized.