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Article

Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
Criado por Adam Lake (Intel) Última atualização em 03/05/2019 - 13:29
Vídeo
Article
Article

A Runtime Generated FFT for Intel® Processor Graphics

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Criado por Dan Petre (Intel) Última atualização em 06/07/2019 - 20:30
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Criado por Seth S. (Intel) Última atualização em 06/07/2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

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Criado por Robert I. (Intel) Última atualização em 08/07/2019 - 14:19
Mensagem de blog

Offloading Graphics Processing from CPU to GPU

Find out why you should offload video processing from the CPU to the GPU.
Criado por Gael H. (Blackbelt) Última atualização em 30/05/2018 - 07:40
Vídeo

Intel® Graphics Performance Analyzers 2016 R2 Release

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.

Criado por Gerald M. (Intel) Última atualização em 21/05/2019 - 16:50
Article

Get Started with Graphics Multiframe Analyzer in Intel® Graphics Performance Analyzer

Prerequisite
Criado por Lin, Joel (Intel) Última atualização em 10/05/2019 - 00:10
Article

OpenCL™ Out-of-Order Queue on Intel® Processor Graphics

This paper details the implementation of out of order queues, an OpenCL™ construct that allows independent kernels to execute simultaneously whenever possible, and thus keep all GPU assets fully utilized.
Criado por Danyu Bi (Intel) Última atualização em 31/05/2019 - 14:20