Mensagem de blog

Why Intel® RealSense™ Technology is REALLY Important

Criado por CaptGeek (Intel) Última atualização em 29/05/2018 - 09:32
Mensagem de blog

Archived - Why the Changes for JavaScript* with the Intel® RealSense™ SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Criado por CaptGeek (Intel) Última atualização em 30/05/2018 - 07:08
Mensagem de blog

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Criado por CaptGeek (Intel) Última atualização em 29/01/2019 - 11:40
Mensagem de blog

The Core Software Strategy - 9 Years Old and Still True!

I can safely predict that if you are a developer, you are looking for ways to get your job done faster. Get working code quicker, find bugs faster, take advantage of new technologies and get working performance as smoothly as possible. This is why the saying "steal with pride" comes up --it's a well-worn technique to borrow or adopt code where you can. (Of course, I'm not saying you would commit...
Criado por David S. (Blackbelt) Última atualização em 23/06/2019 - 19:10
Mensagem de blog

Archived - How to Record and Playback Streaming Sequences in Intel® RealSense™ SDK

The Intel® RealSense™ SDK provides a new feature for developers to record camera streaming sequences to a file on disk for future playback. This feature is very helpful in debugging and troubleshooting camera issues in the apps. Recording raw color and depth streams into disk files imposes a challenge for disk IO bandwidth on the host system. For example, with color configuration RGB32...
Criado por David Lu (Intel) Última atualização em 30/05/2018 - 07:00
Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Criado por Bob Duffy (Intel) Última atualização em 01/08/2019 - 11:41
Article

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Criado por Rick Blacker (Intel) Última atualização em 24/01/2018 - 12:12
Article

以 Pirate Cove 为例:如何将 Steam*VR 集成至 Unity*

本文主要面向希望将 Steam*VR 集成至场景之中的 Unity* 开发人员。我将主要介绍我在 VR 集成过程中所积累的经验,并展示如何实现 VR 和场景的有机结合。本文的重点不是如何设计场景以及如何使用 Unity 实现一切正常运行,而是介绍如何将 VR 集成至场景之中。
Criado por Rick Blacker (Intel) Última atualização em 24/01/2018 - 12:12
Article

DirectX 12 技术白皮书

DirectX 12 技术白皮书
Criado por Sheng G. (Intel) Última atualização em 15/11/2019 - 14:10