Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Criado por Última atualização em 12/12/2018 - 18:00
Article

How Special Silicon Facilitates Parallel Arithmetic

SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
Criado por Última atualização em 24/01/2018 - 12:12
Article

3D Modeling and Parallel Mesh Simplification

3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
Criado por administrar Última atualização em 31/12/2018 - 15:00
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Criado por Última atualização em 24/01/2018 - 12:12
Article

Accelerating Polygonization of Skeletal Implicit Surfaces on Many-Core architectures

 

Criado por Última atualização em 11/12/2018 - 14:00
Article

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
Criado por Última atualização em 31/12/2018 - 15:00
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Criado por Louis F. (Intel) Última atualização em 10/07/2019 - 16:59
Article

Interactive Geometric Sound Propagation and Rendering

This white paper describes a novel algorithm for sound propagation and rendering in virtual environments and media applications using geometric propagation techniques for fast computation of propagation paths.
Criado por administrar Última atualização em 24/09/2019 - 13:22
Article

Tutorial for Intel® DAAL: Using Simple C++ Examples

System Environment

Intel® DAAL version : 2016 Gold Initial Release (w_daal_2016.0.110.exe)

OS : Windows* 8.1

IDE : Visual Studio 2013

 

Criado por JON J K. (Intel) Última atualização em 15/10/2019 - 21:14
Article

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por administrar Última atualização em 18/10/2019 - 10:47