Mensagem de blog

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
Criado por Matthew Fife (Intel) Última atualização em 06/07/2019 - 20:30
Mensagem de blog

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Criado por Mitchell L. (Intel) Última atualização em 23/06/2019 - 19:11
Mensagem de blog

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Criado por Última atualização em 10/03/2019 - 22:08
Article

Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game Development Case Study

Downloads
Criado por Última atualização em 09/05/2019 - 08:37
Mensagem de blog

How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Criado por Mitchell L. (Intel) Última atualização em 10/03/2019 - 22:08
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Criado por Última atualização em 06/07/2019 - 20:30
Mensagem de blog

NEW Intel® Iris™, Iris™ Pro, and HD Graphics Driver update posted for Haswell and Broadwell version 15.36.21.4222

Please see the release notes and excerpt below for details.

Criado por Coppock, Michael J (Intel) Última atualização em 06/07/2019 - 20:30
Article

Tiling Format for Intel® Iris™ Graphics Extension for Instant Access

This sample demonstrates how to properly access the memory from the CPU to maintain performance with the sample code for computing the tiled addressing scheme. This sample has been updated to include support for the MAP_TILE_TYPE_TILE_Y_NO_CSX_SWIZZLE format.
Criado por David Bookout (Intel) Última atualização em 03/05/2019 - 16:04
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Criado por Seth S. (Intel) Última atualização em 06/07/2019 - 20:30
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Criado por Filip Strugar (Intel) Última atualização em 06/07/2019 - 20:30