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Article

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
Criado por Raghu Muthyalampalli (Intel) Última atualização em 25/05/2018 - 15:30
Mensagem de blog

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Criado por Última atualização em 28/05/2018 - 18:28
Article

How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

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Criado por administrar Última atualização em 25/05/2018 - 15:30
Mensagem de blog

How do you Skyrim? Get the most bang for your gaming buck!

This blog could apply to any PC game; however, I’m going to use Skyrim by way of illustration since they’ve done a fantastic job of supporting the Gamepad and or the Mouse & Keyboard; unlike so

Criado por Última atualização em 09/05/2019 - 21:50
Article

Fluid Simulation for Video Games (part 15)

This article—the 15th in the series—describes a rudimentary SPH fluid simulation used to model a fluid in a container.
Criado por Última atualização em 30/08/2018 - 10:50
Mensagem de blog

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Criado por Mitchell L. (Intel) Última atualização em 23/06/2019 - 19:11
Article

Fluid Simulation for Video Games (part 16)

Downloads

Download Fluid Simulation for Video Games (part 16) [PDF 770KB]

Criado por Última atualização em 25/05/2018 - 15:30
Article

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Criado por Última atualização em 29/05/2018 - 09:28
Mensagem de blog

The Future of Gaming Certification Programs

Hi Everyone,

Criado por Última atualização em 05/03/2019 - 23:10
Article

Getting Started with libGDX, a Cross-platform Game Development Framework

Developers who want to develop and debug code on the desktop, natively yet be able to run it on multiple OSs without modification will want to know about libGDX.

Criado por Última atualização em 09/05/2019 - 13:08