High quality image and video processing has become an important part in many professional and consumer applications. This article shares insights and methods gained during a shared work by HP* Labs and Intel on optimizing several imaging algorithms.
This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics TuningUse of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
This article helps developers ensure their C/C++ code with intrinsics produces the optimal assembly and shows how to spot unnecessary register spilling.
The introduction of the 2nd generation Intel® Core™ processor includes Intel® Advanced Vector Extension (Intel® AVX). Intel AVX is a new 256-bit instruction set extension to Intel® SSE. This article describes a simple methodology to utilize Intel AVX.
SONAR* is Cakewalk's technology-leading digital audio workstation and runs natively on Intel® Core™ platforms. SONAR's processing of audio buffers for mixing and DSP as well as various data and bit depth conversions was updated to use Intel® AVX.
This blog could apply to any PC game; however, I’m going to use Skyrim by way of illustration since they’ve done a fantastic job of supporting the Gamepad and or the Mouse & Keyboard; unlike so