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Article

Getting Started with Intel® SDK for OpenCL™ Applications

This guide provides quick steps to create, build, debug, and analyze OpenCL™ applications with the Intel® SDK for OpenCL™ applications, available as:

Criado por Esther Lederer (Intel) Última atualização em 22/05/2017 - 07:21
Article

Enable billions of colors with 10bit HEVC

Download example code and learn about 10 bit HEVC and the BT.2020 standard so you can get started writing software that supports 10-bit HEVC.
Criado por Nikhil R. (Intel) Última atualização em 19/05/2017 - 23:13
Mensagem de blog

Quick Start for the Intel® Integrated Native Development Experience (Intel® INDE)

If you are interested in cross-platform development, hopefully you've heard of the Intel® Integrated Native Development Experience (Intel® INDE) product -- it's a toolkit that helps C++/Java* devel

Criado por Varsha M. (Intel) Última atualização em 17/05/2017 - 13:46
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Criado por Seth S. (Intel) Última atualização em 08/05/2017 - 16:12
Article

Accelerating Media & Video Processing: Which Tool Do I Use?

Intel has a multitude of awesome software development tools, including ones for innovating and optimizing media

Criado por Brenda C. (Intel) Última atualização em 03/05/2017 - 17:04
Article

快速的 ISPC 纹理压缩工具 - 更新

该代码示例在一流的 BC7 纹理压缩工具中添加了高质量的 ETC1 和 ASTC 压缩,可实现快速的 ISPC 纹理压缩。
Criado por MARC F. (Intel) Última atualização em 28/04/2017 - 02:34
Article

Designing Artificial Intelligence for Games (part 3)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Criado por administrar Última atualização em 27/04/2017 - 08:09
Article

Designing Artificial Intelligence for Games (part 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Criado por administrar Última atualização em 27/04/2017 - 08:07
Article

Designing Artificial Intelligence for Games (Part 4)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por administrar Última atualização em 27/04/2017 - 08:06
Article

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Criado por administrar Última atualização em 27/04/2017 - 08:03
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