Mensagem de blog

Solitude and Zombies: Waking up to a New Gaming Industry

 

Criado por Roger Chandler (Intel) Última atualização em 11/06/2019 - 21:22
Mensagem de blog

Did Ars Technica forget the developer ecosystem in its Win 8 article

Earlier this week I was forwarded and article from

Criado por Bob Duffy (Intel) Última atualização em 15/01/2019 - 15:40
Article

Touch friendly control Buttons - Bubbles 2

In the first article of this series, we talked about creating enhanced applications to make them touch friendly,

Criado por Sulamita G. (Intel) Última atualização em 23/06/2019 - 18:50
Article

Ultrabook™ Feature Compatibility Matrix for Windows* 8 Development

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Criado por Gael H. (Blackbelt) Última atualização em 20/12/2018 - 09:50
Article

Designing for Ultrabook™ Devices and Touch-enabled Desktop Applications

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Criado por administrar Última atualização em 12/12/2018 - 19:34
Mensagem de blog

App Usability Guidelines from a User Perspective

A fantastic UX article from Wendy, with great insights on usability. I would recommend this to anyone who wants a solid grounding in considering the users's perspective.
Criado por Wendy B. (Intel) Última atualização em 09/03/2019 - 14:40
Article

Deforming Terrain Through Touch

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Download Deforming Terrain Through Touch [PDF 888KB]

Criado por administrar Última atualização em 20/12/2018 - 09:48
Article

Mouse / Touch Mode Detection on Windows® 10 and Windows* 8

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Criado por Seung-Woo Kim (Intel) Última atualização em 20/12/2018 - 09:48
Mensagem de blog

Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Criado por Última atualização em 11/03/2019 - 00:10
Article

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets. This article details the approach Hidden Path took to implement touch, and calls out relevant...
Criado por Última atualização em 20/12/2018 - 09:48