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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Criado por Última atualização em 28/05/2018 - 18:28
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Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Criado por Última atualização em 11/03/2019 - 00:10
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The Future of Gaming Certification Programs

Hi Everyone,

Criado por Última atualização em 05/03/2019 - 23:10
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Opinion: Matt's Top 10 Tech & Gaming Predictions for 2014

Out with 2013 and in with 2014!!!

So here are my top ten (10) predictions for technology and gaming related things in the coming new year.  I can hardly wait!

Criado por Última atualização em 28/12/2018 - 12:33
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The Console Markets Dirty Little Secret

I'm always baffled by double standards; and with what's occurred in the Console industry over the past few years has been no exception. 

Criado por Última atualização em 28/05/2018 - 18:28
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MeowJS - A Web Performance Optimizer

Criado por Última atualização em 23/10/2018 - 12:10
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Null Pointer Dereferencing Causes Undefined Behavior

I have unintentionally raised a large debate recently concerning the question if it is legal in C/C++ to use the &P->m_foo expression with P being a null pointer.

Criado por Andrey Karpov (Blackbelt) Última atualização em 30/05/2018 - 07:08
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The Last Line Effect

Criado por Andrey Karpov (Blackbelt) Última atualização em 30/05/2018 - 07:00
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A Quick Peek at Hardware-Accelerated Android* Emulation, Using Intel® Hardware Accelerated Execution Manager (Intel® HAXM)

A look at the advantages of using Intel® HAXM for Android* emulation. Intel HAXM speeds up Android app emulation on a host development machine.
Criado por Shailen Sobhee (Intel) Última atualização em 09/05/2019 - 21:50
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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Criado por Última atualização em 04/07/2019 - 17:22