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Chromium* Ozone-GBM explained

This blog post has been republished from 01.org.

Criado por Última atualização em 03/07/2019 - 19:21
Article

WebGL* in Chromium*: Behind the Scenes

Chromium uses a multi-process1 architecture. Each webpage has its own rendering process, which runs in a sandbox and is very restricted in what it can access. This makes it much harder for malicious web content to mess with your computer. However, this is bad news for GPU acceleration since the renderer doesn't even have access to the GPU. This is solved by adding an extra process just for the...
Criado por Última atualização em 03/07/2019 - 18:34
Article

Zero-Copy Texture Uploads in Chrome OS*

Synopsis
Criado por Última atualização em 03/07/2019 - 18:40
Article

Software vs. GPU Rasterization in Chromium*

This article is a general overview of the ways that web browsers can rasterize website information into actual pixels you can see.

Criado por Última atualização em 03/07/2019 - 11:52
Article

Native One-copy Texture Uploads for Chrome* OS on Intel® Architecture Enabled by Default

Native one-copy texture upload patches have been merged in upstream Chromium*, and they are enabled by default for Chrome* OS on Intel® architecture.

Criado por Última atualização em 03/07/2019 - 18:41