In this blog we will work on taking the Intel® Developer Zone Website and changing it for the Microsoft HoloLens* experience.
Presentation of the Flying Turtles Team and TraIND4.0 project
How to use Virtual Reality to improve education
Intel delivered us a few very interesting devices to support us in this challenge, and in this post we are going to describe them and talk about the software tools that we will use to implement in our project. But, first of all, let’s start from the devices Intel made available for us.
In the first post I spoke about the team and the project, while the second one has been all about the developer kit we are using, while I introduced also a few key aspects of Mixed Reality such as the Space Type. As soon as we received the devkit we started working and today I want to describe more key features of the Mixed Reality Toolkit and also suggest a few concepts on how to design your app...
In the previous posts I talked about every developer’s first experience with the Mixed Reality worlds. Today though, I would like to talk abou one of the key topics of every application: User Experience and User Interface.
Hi, welcome to the new post of Flying Turtles Team for the Intel Ultimate Coder Challenge. In this post we will see some more technical and advanced aspects regarding shaders.
Cloud Architecture to stream a Mixed Reality Training Experience for Industry 4.0
We came to the end of this long challenge, and it is time to reveal what we developed in the past 2 months: TraIND40, the first training platform designed for industry 4.0