Mensagem de blog

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Criado por Mitchell L. (Intel) Última atualização em 23/06/2019 - 19:11
Article

DirectX 12 技术白皮书

DirectX 12 技术白皮书
Criado por Sheng G. (Intel) Última atualização em 15/01/2019 - 16:37
Article

Application Performance Profiling – When to use Intel® Graphics Performance Analyzers and Intel® VTune Amplifier

Since both VTune Amplifier and GPA profile the performance of applications, the questions often arises – “Which one do I use in my situation?” The answer to this question leads to better understanding the differences between the two tools. The simple answer is, if it’s a graphics application, start with Graphics Performance Analyzer and then move to VTune Amplifier if your application ends up...
Criado por Seth S. (Intel) Última atualização em 30/05/2018 - 07:00
Article

应用性能分析 – 何时使用英特尔® 图形性能分析器与英特尔® VTune 放大器

Since both VTune Amplifier and GPA profile the performance of applications, the questions often arises – “Which one do I use in my situation?” The answer to this question leads to better understanding the differences between the two tools. The simple answer is, if it’s a graphics application, start with Graphics Performance Analyzer and then move to VTune Amplifier if your application ends up...
Criado por Seth S. (Intel) Última atualização em 30/05/2018 - 07:08
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Criado por Seth S. (Intel) Última atualização em 06/07/2019 - 20:30
Article

Code Sample: An Approach to Parallel Processing with Unity*

This code and accompanying article (see References below) cover development of a flocking algorithm, which is then demonstrated as schools of fish via two applications. The first application was developed to run on a multi-threaded CPU, and the second to perform physics calculations on the GPU.
Criado por administrar Última atualização em 21/05/2019 - 13:40
Article

Code Sample: Using Modern C++ Techniques to Enhance Multi-core Optimizations

This software example demonstrates how to use multi-core technologies to edit images. There are two parts to this project, a .NET Windows application front end written using C# and Windows Presentation Foundation (WPF) and a C++ DLL which is responsible for the actual manipulation of the image.
Criado por administrar Última atualização em 10/07/2018 - 11:23
Article

代码示例:使用 Unity* 进行并行处理的一种方法

代码和随附的文章(参见下面的参考文献)介绍了群集算法的开发,并通过两个应用以鱼群的形式展示该算法。第一个应用在多线程 CPU 上运行,第二个应用在 GPU 上执行物理计算。
Criado por administrar Última atualização em 21/05/2019 - 13:40
Article

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality
Criado por Rick Blacker (Intel) Última atualização em 14/12/2018 - 19:02
Article

代码示例:英特尔® 多核处理器企业虚拟现实体验,将人群模拟集成到混合现实中

代码示例:英特尔® 多核处理器企业虚拟现实体验,将人群模拟集成到混合现实中
Criado por Rick Blacker (Intel) Última atualização em 12/11/2018 - 01:23