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Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Criado por Última atualização em 24/01/2018 - 12:12
Article

Building the GAMESS with Intel® Compilers, Intel® MKL and Intel® MPI on Linux

Introduction : This document explains how to build GAMESS using the Intel Software products: Intel® C++ Compiler for Linux,

Criado por Ronald W Green (Blackbelt) Última atualização em 09/05/2019 - 13:00
Article

Don't Spill That Register - Ensuring Optimal Performance From Intrinsics

This article helps developers ensure their C/C++ code with intrinsics produces the optimal assembly and shows how to spot unnecessary register spilling.
Criado por Última atualização em 07/06/2017 - 09:24
Article

Using Intel® SDK for OpenCL™ Applications 2015 to Accelerate Your Software

Introduction

Criado por Robert Ioffe (Intel) Última atualização em 31/05/2019 - 14:20
Article

Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
Criado por Robert Ioffe (Intel) Última atualização em 31/05/2019 - 14:20
Article

Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Criado por Última atualização em 10/05/2019 - 08:30
Article

SGEMM for Intel® Processor Graphics

Introduction

General Matrix Multiply

cl_intel_subgroups Extension

Criado por Última atualização em 17/05/2019 - 12:00
Article

High Performance Image Processing Solution with Intel® Platform Technology

High Performance Image Processing Solution with Intel® Platform Technology

 

Criado por Yang Lu (Intel) Última atualização em 13/12/2018 - 14:26
Article

A Runtime Generated FFT for Intel® Processor Graphics

Download the code

Criado por Dan Petre (Intel) Última atualização em 06/07/2019 - 20:30
File Wrapper

Parallel Universe Magazine - Issue 22, September 2015

Criado por administrar Última atualização em 12/12/2018 - 18:08