Intel Graphics Media Accelerator Developer's Guide

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Latest Intel Graphics Developer's Guide Last updated on 14/08/2012 - 10:08

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Authored by Adam Lake (Intel)
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures Last updated on 07/11/2014 - 15:14

Transcoding and Codec Optimization: Tips & Tricks

Authored by Khang Nguyen (Intel)

by Khang Nguyen

Last updated on 04/11/2014 - 10:36

Fast Floating Point to Integer Conversions

Authored by Michael Stoner (Intel)
Introduction Last updated on 31/10/2012 - 09:19

Accelerating Digital Multimedia Production with Hyper-Threading Technology

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Overview Last updated on 03/11/2014 - 11:29

Achieving Performance: An Approach to Optimizing a Game Engine

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by Will Damon

Last updated on 03/11/2014 - 10:43

Optimizing for Hyper-Threading Technology Using the Intel® VTune™ Performance Analyzer

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Introduction Last updated on 11/03/2013 - 11:02

Intel® Tools Make Threading Easier on Multiple Processors

Authored by James Rose (Intel)

Intel® Thread Profiler, Intel® Thread Checker, and the Intel® Compiler with Support for OpenMP* Allow Quick Performance Estimation for Threading Applications.

Last updated on 27/02/2013 - 14:00

Tuning Phase of Threaded Application Development

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Develop a methodology for the tuning phase of the development cycle. The tuning phase increases performance incrementally where possible.

Last updated on 18/10/2012 - 20:32

Use Instructions Retired Events to Evaluate Threading Methodology

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Challenge Last updated on 23/08/2012 - 15:01