With Android continually increasing in popularity it is always interesting to take a look at the latest collection of game engines available for the paltform.
It might seem a bit ironic me being bursting with pride at being a member of a sisterhood, what with me being a guy who never even had a sister, but I am.
Ok, just wondering- does your PC game have too much visibility in the marketplace these days? Hands up, please! Ahem, ummm...anyone? [sound of crickets] I thought so.
The Intel Gaming and Graphics Samples team has just published another sample to coincide with one of our presentations
I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC.
Hi, I am Phil Taylor. As I join a new team and start a new gig at Intel, its time to introduce myself and start a new blog.
If you are attending GDC Austin - please come see us at the Intel booth for a GPA 2.1 demo. Stop by, check it out, and provide feedback.
In 2.1, GPA allows you to configure both the X and Y axis to any available metric within the bar chart.
Pixel history has been the most requested feature from the gaming community since the launch of Intel GPA. The great news is that we have added this feature to our currently available 2.1 release.