Learn about Epic Games Unreal Engine 4 and about why Epic has embraced open source.
Transport equations Ray tracing algorithms Photon tracing Radiosity for global illumination computation, form factors
The nature of games engines (as an integrated development environment) and their purpose Hardware support including use of threading; performance issues; input devices
Basic viewing and interrogation functions for visualization Visualization of vector fields, tensors, and flow data
While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
Datatype color conversions are a common requirement in 3-D application pipelines.
The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
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