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Blog post

Direct3D 12 Overview Part 6: Command Lists

Through Bundles, the PSO, Descriptor Heaps & Tables we have seen how D3D 12 improves CPU efficiency and gives more control to developers.

Criado por Michael C. (Intel) Última atualização em 27/08/2016 - 10:09
Blog post

Direct3D 12 Overview Part 7: Dynamic Heaps

In Part 6 we discussed how Command Lists allow for effective multithreaded rendering in D3D

Criado por Michael C. (Intel) Última atualização em 27/08/2016 - 10:09
Blog post

SIGGRAPH 2014: DirectX 12 on Intel

This week at SIGGRAPH 2014 Intel is showing a technology demo using Microsoft's upcoming DirectX 12 API that highlights the strong relationship between performance and power.

Criado por Andrew Lauritzen (Intel) Última atualização em 27/08/2016 - 10:09
Blog post

Direct3D 12 Overview Part 1: 'Closer To The Metal'

At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, version 12.

Criado por Michael C. (Intel) Última atualização em 27/08/2016 - 10:09
Blog post

New Developer Tools from Intel® Announced at GDC 2013

Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.

Criado por Wendy B. (Intel) Última atualização em 27/08/2016 - 10:09
Blog post

What the 2013 Intel® Level Up Game Demo Contest means to me…

Criado por Mitchell L. (Intel) Última atualização em 27/08/2016 - 10:09
Blog post

Intel® Developer Zone at Microsoft Build 2015

Thousands of software developers visited the Intel® Software booth at the sold-out Microsoft Build conference April 29th – May 1st in San Francisco’s Moscone Center.

Criado por Russ Beutler (Intel) Última atualização em 27/08/2016 - 10:09
Blog post

Applab in Minneapolis draws top developers from Healthcare, Finance, Manufacturing and other industries.....

On May 23rd we held another Intel AppLab at the Microsoft Technology center.

Criado por Russ Beutler (Intel) Última atualização em 17/08/2016 - 14:38
Blog post

Intel® Software Developer Zone at Microsoft* Build 2016

Thousands of developers made the trek to San Francisco on March 30 – April 1st for this anticipated Microsoft* annual event, where the company showed the latest software tools and technologies thro

Criado por joel-de-guzman (Intel) Última atualização em 17/08/2016 - 11:43
Article

GPU Detect

GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
Criado por administrar Última atualização em 15/08/2016 - 17:18
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