Article

Sharing Surfaces between OpenCL™ and DirectX* 11 on Intel® Processor Graphics

Download PDF

Criado por Adam Lake (Intel) Última atualização em 13/11/2019 - 21:19
Article

Multi-Adapter Support in DirectX* 12

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
Criado por administrar Última atualização em 13/11/2019 - 21:19
Article

Conserving Active Power

This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Criado por Judy Hartley (Intel) Última atualização em 15/11/2019 - 14:10