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Article

OpenGL Extensions Supported in Intel® 4 Series Express Chipsets and Beyond

This document is a quick reference guide of the set of OpenGL Extensions supported in Intel® 4 Series Express Chipsets. OpenGL Developers who write 3D applications may refer to this document for a complete list of Intel chipset supported extensions.
Criado por Nguyen, Loc Q (Intel) Última atualização em 07/06/2017 - 10:29
Article

Optimizations for MSC.Software SimXpert* using Intel® Threading Building Blocks (Intel® TBB)

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
Criado por Última atualização em 01/08/2019 - 09:30
Mensagem de blog

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Criado por Última atualização em 28/05/2018 - 18:28
Mensagem de blog

TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Criado por Audri Phillips Última atualização em 03/07/2019 - 20:08
Mensagem de blog

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Criado por Última atualização em 16/01/2019 - 10:14
Mensagem de blog

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Criado por Mitchell L. (Intel) Última atualização em 23/06/2019 - 19:11
Article

Dynamic Resolution Rendering on OpenGL* ES 2.0

Dynamic resolution rendering gives developers and users more control over the performance versus image quality ratio.
Criado por Última atualização em 24/01/2018 - 12:12
Article

360 VideoBall Application Performance on Intel's Clover Trail+ Smartphones

Criado por administrar Última atualização em 21/05/2018 - 16:25
Article

Intel for Android* Developers Learning Series #10:Understanding GPUs on Android* for the Intel® Atom™ Processor

1.  Introduction

This chapter examines mobile GPUs and how to best optimize for GPUs included with Intel® Atom™ processors.

Criado por Tao Wang (Intel) Última atualização em 09/05/2019 - 13:00
Vídeo

Intel® Graphics Performance Analysis Using GPA for Android*

This demonstration focuses on new capabiltiies of the GPA tool set using an Android game workload on a Baytrail reference device.

Criado por Gerald M. (Intel) Última atualização em 24/01/2019 - 16:20