Vídeo

Intel® and Codemasters*: Advanced Rendering Techniques

Codemasters* has been working with Intel® on Grid 2 (to implement AOIT and AVSM algorithms by using Pixel Shader Ordering to

Criado por Gerald M. (Intel) Última atualização em 20/05/2019 - 13:01
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Criado por Última atualização em 06/07/2019 - 20:30
Vídeo

Cross Platform Game Development: How Bad Can it be?

Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.

Criado por administrar Última atualização em 05/03/2019 - 15:48
Mensagem de blog

How to Reduce Your Data Center Footprint

Learn about innovative ways to address the rapidly increasing growth of Video streaming demands while reducing your data center footprint and costs.
Criado por Gael H. (Blackbelt) Última atualização em 04/07/2019 - 10:50
Article

API without Secrets: Introduction to Vulkan* Part 3: First Triangle

This tutorial presents how to draw first triangle! At the beginning a render pass with one subpass is created. Next image views and framebuffers are created for each swap chain image. After that graphics pipeline creation is presented for which shader modules (with SPIR-V shaders) are required and also viewport, rasterization, multisampling, and color blending information are necessary. Last part...
Criado por Pawel L. (Intel) Última atualização em 02/01/2019 - 12:40
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Criado por Seth S. (Intel) Última atualização em 06/07/2019 - 20:30
Article

API without Secrets: Introduction to Vulkan* Part 4: Vertex Attributes

Learn how to add vertex attributes to a graphics pipeline, create buffers, reorganize rendering code, and more in this Vulkan* tutorial.
Criado por Pawel L. (Intel) Última atualização em 30/05/2018 - 07:00
Article

Get Started with Graphics Multiframe Analyzer in Intel® Graphics Performance Analyzer

Prerequisite
Criado por Lin, Joel (Intel) Última atualização em 10/05/2019 - 00:10
Article

Painting with Light: A Technical Overview of Implementing HDR Support in Krita*

Krita is digital painting software with true HDR capability. Performance is enhanced through Intel® multithreading technology.
Criado por administrar Última atualização em 20/08/2019 - 10:47