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Article

Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
Criado por administrar Última atualização em 24/01/2018 - 15:35
Article

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
Criado por Última atualização em 31/12/2018 - 15:00
Mensagem de blog

Apache Spark* Innovation: Driving a Stronger Community Standard

This blog post was jointly written by Jiangang Duan, Jie Huang and Weihua Jiang (Intel), Alex Gutow (Cloudera), and Dale Kim (MapR)

 

Criado por Última atualização em 11/03/2019 - 13:17
Article

Using the Intel® SSSE3 Instruction Set to Accelerate DNN Algorithm in Local Speech Recognition

The main algorithm of speech recognition has changed to DNN (Deep Neural Network). Without internet, the speech recognition service in your mobile devices nearly useless, very few times it can listen to what you said and work.With support for the SSSE3 instruction set on Intel’s CPU, we could easy run a DNN based speech recognition application without the internet. Adding direct SSSE3 support...
Criado por Última atualização em 26/03/2019 - 16:08
Article

Building a Personality-Driven Poker AI for Lords of New York*

Writing artificial intelligence (AI) might be the best job in games. It’s creative, challenging, and blurs the line between game design and programming. AI is used for a variety of tasks ranging from the mechanical (such as auto-attacking enemies) and bot AI, to flocking group intelligence, even to deep-thinking military generals. Games that emphasize story and character-based immersion such as...
Criado por Coppock, Michael J (Intel) Última atualização em 30/05/2018 - 07:00
Article

Caffe* Scoring Optimization for Intel® Xeon® Processor E5 Series

    In continued efforts to optimize Deep Learning workloads on Intel® architecture, our engineers explore various paths leading to the maximum performance.

Criado por Gennady F. (Blackbelt) Última atualização em 21/03/2019 - 12:28
Vídeo

Design and Implementation of AI in Games

Over the course of the last few decades, the gaming industry has seen great strides.

Criado por John M. (Intel) Última atualização em 24/01/2018 - 15:35
Article

Using Intel Data Analytics Acceleration Library on Apache Spark*

Apache Spark* (http://spark.apache.org/) is a fast and general engine for large-scale data processing.

Criado por Zhang, Zhang (Intel) Última atualização em 11/03/2019 - 13:17
Vídeo

Intel's Machine Learning Strategy

Joseph Spisak, Director, Strategy and Business Development at Intel, discusses Intel’s machine learning strategy and its impact.

Criado por administrar Última atualização em 24/01/2018 - 15:35
Vídeo

Distributed Machine Learning on Apache Spark*

Radhika Rangarajan, Engineering Program Manager at Intel, discusses distributed machine learning on Apache Spark*.

Criado por administrar Última atualização em 11/03/2019 - 13:17