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Article

Designing Artificial Intelligence for Games (part 3)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Criado por administrar Última atualização em 09/03/2019 - 13:00
Article

Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
Criado por administrar Última atualização em 24/01/2018 - 15:35
Article

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
Criado por Última atualização em 31/12/2018 - 15:00
Article

Tencent* Uses Machine Learning for In-Game Purchase Recommendation System on Intel® Xeon® Processors

To enhance the online gaming user experience, Tencent uses an in-game purchase recommendation system employing the machine learning method to help users decide what equipment they would want to buy within their games. Tencent machine learning engine uses DGEMM6 extensively in its module to compute the coefficients for the logistic regression machine learning algorithm.
Criado por Nguyen, Khang T (Intel) Última atualização em 09/05/2019 - 13:08
Article

An Example of a Convolutional Neural Network for Image Super-Resolution

Convolutional Neural Networks (CNN) are becoming mainstream in computer vision. In particular, CNNs are widely used for high-level vision tasks, like image classification. This article describes an example of a CNN for image super-resolution (SR), which is a low-level vision task, and its implementation using the Intel® Distribution for Caffe* framework and Intel® Distribution for Python*.
Criado por Alberto V. (Intel) Última atualização em 24/01/2018 - 15:35
Article

Optimizing Edge-Based Intelligence for Intel® HD Graphics

What we call deep learning is typically associated with servers, the cloud, or high-performance computing. We are witnessing a reshuffling of compute partitioning between cloud data centers and clients in favor of moving applications of deep learning models to the client.
Criado por Última atualização em 24/01/2018 - 15:35
Article

Explore Unity Technologies ML-Agents* Exclusively on Intel® Architecture

This article describes how to install and run Unity Technologies ML-Agents* in CPU-only environments.
Criado por Bryan B. (Intel) Última atualização em 05/07/2019 - 18:54
File Wrapper

Parallel Universe Magazine - Issue 26, October 2016

Criado por administrar Última atualização em 12/12/2018 - 18:08
Article

Intel® Media SDK & Intel® Media Server Studio Historical Release Notes

Release Notes of Intel® Media SDK include important information, such as system requirements, what's new, feature table and known issues since the previous release.

Criado por Liu, Mark (Intel) Última atualização em 03/07/2019 - 20:07
Página de destino responsiva

Hardware | Intel® Distribution of OpenVINO™ Toolkit

Select hardware accelerators from Intel for your computer vision application.
Criado por administrar Última atualização em 24/07/2019 - 16:05