Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Criado por Última atualização em 12/12/2018 - 18:00
Article

Improving the Compute Performance of Video Processing Software Using Intel® Advanced Vector Extensions (Intel® AVX) Instructions

This paper describes a case study in which AVX instructions are used to enhance the performance of a de-saturation algorithm (a common video filter). The case study takes the algorithm from a non-SIMD state to AVX based SIMD.
Criado por Última atualização em 10/07/2019 - 16:54
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Criado por Louis F. (Intel) Última atualização em 10/07/2019 - 16:59
Mensagem de blog

Posted notes from "Multithreading and VFX" SIGGRAPH class

We taught a class on "Multithreading and VFX" on July 24 at SIGGRAPH 2013.

Criado por James R. (Blackbelt) Última atualização em 31/12/2018 - 15:00
Mensagem de blog

New Book: Multithreading for Visual Effects

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.

Criado por James R. (Blackbelt) Última atualização em 26/07/2019 - 07:56
Vídeo

Maximize Graphics Processor Compute Power for General Purpose Computing

We’ll examine how the C++ offload compiler enables you to fully utilize Intel® processors through easy access to the GPGPU capabilities of Intel® graphics technology.

Criado por administrar Última atualização em 12/12/2018 - 18:08
Article

Use SIMD Data Layout Templates (SDLT) Efficiently in Animation

Improve your vectorization project using techniques and methodologies from Intel.
Criado por Última atualização em 25/03/2019 - 11:40
Article

How Embree Delivers Uncompromising Photorealism

Rendering is a computationally demanding task, involving calculations for many millions of rays as they travel through the scene and interact with the materials on every surface..Corona Renderer uses Embree ray tracing kernels to carry out the intensive computations necessary in rendering.
Criado por administrar Última atualização em 02/08/2019 - 17:30
File Wrapper

Parallel Universe Magazine - Issue 9, February 2012

Criado por administrar Última atualização em 12/12/2018 - 18:08
File Wrapper

Parallel Universe Magazine - Issue 22, September 2015

Criado por administrar Última atualização em 12/12/2018 - 18:08