Experimental Cloud-based Ray Tracing Using Intel® MIC Architecture for Highly Parallel Visual ProcessingThe cloud is game-changing factor in computing. Companies are offering a service in which the game itself runs on servers in the cloud. It processes user interactions from the game client, & the server sends back a compressed, rendered image to the user.
This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.
These are the steps to reproduce a visual demonstration of the Crown model.
These steps assume the following:
Intel wants to be the #1 technology partner for game developers. Design your game for Intel X86 Android* and Windows* platforms.