Mensagem de blog

Gaming in Transition and Revolution: Pt 4 of 4

Part 4 of 4 (Innovation Changers)

Criado por Última atualização em 08/05/2019 - 13:00
Mensagem de blog

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Criado por Última atualização em 12/12/2018 - 18:00
Mensagem de blog

Performance per Watt: Hey, I already know it’s important, don’t I? (The intro, part I)

What is performance per Watt?

Criado por Última atualização em 10/06/2019 - 15:19
Mensagem de blog

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Criado por Última atualização em 09/05/2019 - 22:55
Mensagem de blog

Why P scales as C*V^2*f is so obvious

[Warning: Math and physics alert! Math and physics alert!] I think that you've all seen this equation before:P = a * C * V2 * f

Criado por Última atualização em 09/05/2019 - 22:50
Mensagem de blog

So how are P-states related to power management?

This relationship between P-states, voltage and frequency is well and good, but how does this relate to power management? Power is literally, energy usage per unit of time.

Criado por Última atualização em 09/05/2019 - 22:40
Mensagem de blog

What exactly is a P-state? (Pt. 1)

What is a P-state?

Criado por Última atualização em 09/05/2019 - 22:40
Mensagem de blog

(update) C-states, C-states and even more C-states

As I said before, a C-state is an idle state. The processor isn't doing anything useful, so why not shut some things off? Think of it in terms of your house.
Criado por Última atualização em 09/05/2019 - 22:40
Mensagem de blog

My wife bought an Ultrabook – and LOVES it!

Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device.

Criado por Última atualização em 09/05/2019 - 22:30
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Criado por Última atualização em 11/07/2019 - 13:18