This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.
IMMERSE YOURSELF IN SUBRAY
Researched and written by Petrik Clarberg1, Robert Toth1, Jon Hasselgren1, Jim Nilsson1, Tomas Akenine-Möller1, 2
The pipeline of work for creating 3D assets is becoming more and more important.
We have added a new simple SGEMM example to the Intel® SPMD Pro