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Virtual Archers Put Gesture to the Test with Longbow*

Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
Criado por administrar Última atualização em 30/05/2018 - 07:08
Article

The eXtensible Device Metadata (XDM) Specification - Version 1.0

The eXtensible Device Metadata (XDM) specification, version 1.0, is a standard for storing device-related metadata in common image containers such as JPEG and PNG while maintaining compatibility with existing image viewers. TThe data storage format is based on the Adobe XMP standard. XDM has been adopted as an open file format at xdm.org. (Download is in PDF format).
Criado por Última atualização em 24/01/2018 - 12:12
Article

Archived - Playing at Ghosts: Face Tracking in Mystery Mansion*

Mystery Mansion is a hidden-object adventure game whose UI uses face tracking exclusively. In this article the developer, Cyrus Lum, provides code snippets and advice about the challenges he faced when creating his game.
Criado por administrar Última atualização em 09/07/2018 - 16:48
Article

Archived - Strategies for Battery-Friendly Intel® RealSense™ Applications

For mobile platforms that run on battery power, the longer the device can run between charges, the more desirable the user experience. This paper presents several techniques for developing power efficient applications using the Intel® RealSense™ Software Development Kit (SDK), primarily targeting battery-powered devices such as laptops and tablets.
Criado por Última atualização em 03/09/2019 - 07:58
Article

Introduction to Motion Estimation Extension for OpenCL*

Introduction
Criado por Maxim Shevtsov (Intel) Última atualização em 26/09/2019 - 16:32
Article

Tutorial: Migrating Your Apps to DirectX* 12 – Part 4

Multiplane Overlays (MPO) is a new feature of WDDM1.3 (DX11.2) initially introduced in Windows 8.1, which is now extended to WDDM2.0 (DX12) in Windows 10. MPO supports using the original resolution to display gorgeous 2D art and UI elements, while drawing 3D scenes into a smaller and stretchable frame buffer. The stretching and composition of surfaces at different resolutions are automatically...
Criado por administrar Última atualização em 13/11/2019 - 21:19
Article

Unity* 3D Touch GUI Widgets

By Lynn Thompson

Criado por administrar Última atualização em 15/11/2019 - 14:10
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Not Built in a Day - Lessons Learned on Total War: ROME II

Download Article

Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

Criado por Última atualização em 15/11/2019 - 14:10
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Touch Developer Guide for Ultra Mobile Devices

Abstract
Criado por Gael H. (Blackbelt) Última atualização em 15/11/2019 - 14:10
Article

Case Study: Escapist Games works to improve Star Chart’s user experience on Intel® platforms with Windows* 8 and Android*

By Chris Walley, Director, Escapist Games Ltd.

Criado por Última atualização em 15/11/2019 - 14:10