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Tools - Intel Game Developer Community

Criado por Da W. (Intel) Última atualização em 13/10/2015 - 13:57

Tutorial: Migrating Your Apps to DirectX* 12 – Part 1

DirectX* is a programming interface set that Microsoft* uses to control the underlying hardware and handle multi-media tasks (especially games and video) on Windows* operating system platform. DirectX* API is divided into multiple components. APIs within different components are independent and updated separately, which ensure that the games only need to use necessary functions. Each component...
Criado por admin Última atualização em 13/10/2015 - 11:12

GIANTS Software Optimizes Farming Simulator* 15 with Intel® Graphics Performance Analyzers

Advanced, physically based rendering technologies in games like GIANTS Software Farming Simulator 15 push the limits of technology. Intel® Graphics Performance Analyzers (Intel® GPA) play a significant role in finding bugs and optimizing the latest generation of physically based renderers. Forward rendering works differently. The graphics card projects the objects and breaks them down into...
Criado por admin Última atualização em 13/10/2015 - 10:17

“That’s the Beauty of Unity*!” Intel® x86 and Unity Contest Challenge Winners Share Their Experiences

It’s incredibly easy to include x86 support for the Android platform in Unity, and you can even see some great performance gains as a result. Have you tried it yet? If not, you can get started in no time with our article on how to produce a fat APK that includes both x86 and ARM libraries
Criado por admin Última atualização em 13/10/2015 - 10:13
Blog post

Intel® XDK and Intel® XDK IoT Edition Updates for November 2014

Criado por jhwolf (Intel) Última atualização em 12/10/2015 - 21:12

Performance Considerations for Resource Binding in Microsoft DirectX* 12

Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake).
Criado por admin Última atualização em 12/10/2015 - 16:41

Platform Analyzer - Analyzing Healthy and not-so Healthy Applications

A case study using Intel® RealSense™ SDK and Intel® GPA Platform Analyzer to troubleshoot issues within an application.
Criado por Seth S. (Intel) Última atualização em 12/10/2015 - 16:04

Gaijin Brings the Storm with War Thunder*

Now that computers with Intel Core i5 and Intel Core i7 processors are more affordable and readily available to the majority of the War Thunder player base, FPS speeds have increased and are reliable across multiple platforms, consistently blowing the socks off players, from the novice to the notorious. Intel’s robust developer tools and expert technical support help keep Gaijin on top of the...
Criado por admin Última atualização em 12/10/2015 - 15:42

Freejam Builds Loyalty for Robocraft* Through a User-Friendly Development Strategy

Using Unity and DirectX, and working in conjunction with Intel, Freejam created an online game—Robocraft—that appeals to players of all ages and works well across a wide range of computing technology. A focus on usability prompted the development team to make different decisions than they might have made if the focus were on appearance. The game was designed to work with older technology and...
Criado por admin Última atualização em 12/10/2015 - 15:41

Asteroids and DirectX* 12: Performance and Power Savings

Initially shown at SIGGRAPH 2014, Intel's Asteroids code sample uses the Microsoft DirectX* 12 graphics API to render a scene of 50,000 fully dynamic and unique asteroids in two modes: maximum performance and maximum power saving. The application can switch between using the DirectX 11 and DirectX 12 APIs at the tap of a button. Get the sample here!
Criado por Andrew Lauritzen (Intel) Última atualização em 12/10/2015 - 14:28
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