Smoke - demonstração de tecnologia de jogo

Gabe Newell of Valve on Game Development and Perceptual Computing

Recently, Valve’s Gabe Newell (steampowered.com) sat down with the Intel video team to talk about his impressions of perceptual computing, game development, and how one technology (Miracast) is set to change the gaming user experience as we know it.

http://youtu.be/Apv8aJqhANM

Different screens for different folks

Performance Scaling with Cores

Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
  • Desenvolvimento de jogos
  • Smoke - demonstração de tecnologia de jogo
  • Havok™ Physics
  • physics
  • visual computing
  • Gráficos
  • Computação paralela
  • Smoke - Game Technology Demo - Retired

    Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
  • Desenvolvimento de jogos
  • Havok™ Physics
  • Módulos de sub-rotinas Intel®
  • Software WhatIf
  • Smoke - demonstração de tecnologia de jogo
  • visual computing
  • Gráficos
  • Computação paralela
  • Smoke - Game Technology Demo Download - Retired

    This demo has been retired as it was developed for earlier generation hardware.

     

    The demo is still available for download if desired.

    ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files:

  • Desenvolvimento de jogos
  • Havok™ Physics
  • Smoke - demonstração de tecnologia de jogo
  • GameCodeSample
  • Contrato de licença: 

    Data Decomposition: Sharing the Love and the Data

    Data decomposition is a highly effective technique for breaking work into small parallel tasks. Do it well, and performance of your games and visual applications will noticeably improve. This article provides a basic introduction to the concepts.
  • Desenvolvimento de jogos
  • Smoke - demonstração de tecnologia de jogo
  • Larrabee
  • data decompostion
  • physics
  • visual computing
  • Gráficos
  • An Overview of How to Accurately Model Procedurally Spreading Fire

    The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect.
  • Desenvolvimento de jogos
  • Smoke - demonstração de tecnologia de jogo
  • Havok™ Physics
  • procedural fire
  • visual effects
  • visual computing
  • Gráficos
  • Scaling Ambient Animations for Improved Game Experience

    Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
  • Desenvolvimento de jogos
  • Smoke - demonstração de tecnologia de jogo
  • visual computing
  • horsepower
  • game framework
  • Gráficos
  • Computação paralela
  • Thread
  • Procedural Trees and Procedural Fire in a Virtual World

    Smoke is a multi-threaded game engine. Included in Smoke are procedurally generated trees & procedurally generated fire to generate a virtual burning forest. This paper explores Smoke's implementation of the Smart Particle Engine to set fire to trees.
  • Desenvolvimento de jogos
  • Smoke - demonstração de tecnologia de jogo
  • smoke framework
  • procedural fire
  • fire
  • visual computing
  • particles
  • particle system
  • procedural trees
  • tree parser
  • heat particles
  • Gráficos
  • Who am I?

    Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel. Recently I completed a quest on how to blog responsibly, and as a result of that got just enough experience to level up and gain a new ability "Create New Blog Post." Fantastic! So here I am. Blogging. About what? Well, the group I work in is part of the Visual Computing Software Division and one of the things we do is create and present material showing various technologies that Intel is involved with.

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