Smoke - demonstração de tecnologia de jogo

Gabe Newell of Valve on Game Development and Perceptual Computing

Recently, Valve’s Gabe Newell (steampowered.com) sat down with the Intel video team to talk about his impressions of perceptual computing, game development, and how one technology (Miracast) is set to change the gaming user experience as we know it.

Different screens for different folks

Performance Scaling with Cores

Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
  • Smoke - demonstração de tecnologia de jogo
  • havok
  • physics
  • visual computing
  • Desenvolvimento de jogos
  • Gráficos
  • Computação paralela
  • Smoke - Game Technology Demo - Retired

    Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
  • Desenvolvedores
  • Desenvolvimento de jogos
  • Havok™ Physics
  • Módulos de sub-rotinas Intel®
  • Software WhatIf
  • Smoke - demonstração de tecnologia de jogo
  • visual computing
  • Desenvolvimento de jogos
  • Gráficos
  • Computação paralela
  • Data Decomposition: Sharing the Love and the Data

    Data decomposition is a highly effective technique for breaking work into small parallel tasks. Do it well, and performance of your games and visual applications will noticeably improve. This article provides a basic introduction to the concepts.
  • Smoke - demonstração de tecnologia de jogo
  • Larrabee
  • data decompostion
  • physics
  • visual computing
  • Desenvolvimento de jogos
  • Gráficos
  • Scaling Ambient Animations for Improved Game Experience

    Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
  • Smoke - demonstração de tecnologia de jogo
  • Multi-thread apps for Multi-Core
  • visual computing
  • horsepower
  • game framework
  • Desenvolvimento de jogos
  • Gráficos
  • Computação paralela
  • Procedural Trees and Procedural Fire in a Virtual World

    Smoke is a multi-threaded game engine. Included in Smoke are procedurally generated trees & procedurally generated fire to generate a virtual burning forest. This paper explores Smoke's implementation of the Smart Particle Engine to set fire to trees.
  • Desenvolvedores
  • Desenvolvimento de jogos
  • Smoke - demonstração de tecnologia de jogo
  • smoke framework
  • Smoke Demo
  • procedural fire
  • fire
  • visual computing
  • particles
  • particle system
  • procedural trees
  • tree parser
  • heat particles
  • Desenvolvimento de jogos
  • Gráficos
  • Who am I?

    Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel. Recently I completed a quest on how to blog responsibly, and as a result of that got just enough experience to level up and gain a new ability "Create New Blog Post." Fantastic! So here I am. Blogging. About what? Well, the group I work in is part of the Visual Computing Software Division and one of the things we do is create and present material showing various technologies that Intel is involved with.

    Version 1.2 of the Smoke Tech Demo released for download







    As a lot of you probably already know, Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

    This week the smoke team released version 1.2 of the Smoke Tech demo.   What's new with this release?

      • a simpler build and compatibility with Visual Studio 2008 SP1

    Assine o Smoke - demonstração de tecnologia de jogo