One of the challenges in computer vision applications is segmentation-the separation of desired objects from their surroundings. Early techniques separated objects by color or contrast. With the introduction of time of flight infrared cameras, it became possible to segment objects by their distance from the camera.
Hi! I am the director of the University Collaborative Research in Intel Labs. I am starting up a series of blogs featuring the latest highlights of our collaborative research with universities around the world. I am not going to be doing “computer research for dummies,” but I will be writing about the latest exciting research topics in an easy-to-understand form. No jargon? Ok, maybe just a little. But, no matter what your level of tolerance for engineer-speak, I think you will find these topics interesting, informative, and thought provoking.
A Intel em apoio a comunidades de desenvolvedores de software está promovendo uma noite com uma palestra sobre Intel® Perceptual Computing SDK e um mini dojo!
Tudo isso de graça no auditório da Intel dia 13 de junho (quinta feira), a partir das 19:00.
Para demonstrar interesse clique aqui
1. Posso enviar um app na fase 2 caso minha idéia não seja um finalista da fase 1?
R: Você só poderá participar da Fase 2 se for finalista da fase 1 ou se já possuir a câmera.
2. O que é uma demostração da aplicação?
There’s nothing like a bit of friendly competition to spark developers to new heights of innovation. Beginning on May 6, coders all over the world will have the chance to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality within PC apps in Phase 2 of the Intel® Perceptual Computing Challenge.
It is truly amazing what developers all over the world are managing to come up with in the field of perceptual computing. Perceptual computing is something that Intel® is putting a lot of time, energy, and resources into, as seen in the recently finished Ultimate Coder: Going Perceptual competition and the ongoing Intel® Perceptual Computing Challenge, which is about to kick off into its second phase on May 6th.
For 7 weeks we've seen 7 teams hack, code, build, and rebuild apps to leverage the Intel Perceptual Computing SDK using a convertible Ultrabook™. Our judges have taken time to review the work, have tested each and scored each of our Challenger teams. The ink is dry, scores added, and the results are final. The Ultimate Coder awards are as follows.
At GDC 2013, Ultrabook Community Manager Bob Duffy sat down with Chris Allen, president and co-founder of Infrared5 and one of the Challengers in the Ultimate Coder Challenge: Going Perceptual contest. The Infrared5/Brass Monkey team was at GDC to show off the latest version of their game, Kiwi Catapult Revenge, as well as present on perceptual computing at the GDC Theater and interact with their fellow challengers and judges.