visual computing

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
  • Desenvolvedores
  • Microsoft Windows* 8
  • Windows*
  • Avançado
  • Módulos de sub-rotinas Intel®
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_index
  • Desenvolvimento de jogos
  • Microsoft Media Foundation Transforms (MFT)

    Features / Description

    The Intel® Media Software Development Kit (Intel® Media SDK) Plug-ins Sample using Microsoft* Media Foundation* demonstrates how to use the Intel Media SDK Library with Media Foundation plug-ins to compress and decompress video files (streams).

    This sample supports the following input/output formats for compressing/decompressing:

  • Intel® Media SDK
  • visual computing
  • Application Sample using Microsoft* Multimedia Framework Plug-ins

    The Intel® Media Software Development Kit (Intel® Media SDK) Application Sample using Microsoft* Multimedia Framework Plug-ins demonstrates how to use the Sample Media Foundation* plug-ins and the Sample DirectShow* plug-ins to play and/or transcode media files (streams).
  • Intel® Media SDK
  • visual computing
  • Assine o visual computing