Tips and Tricks to Optimize Android Apps on x86

Intel has a vested interest in helping developers provide Android applications that run well (or even best) on Intel architecture. While Intel is working at the community level - optimizing Dalvik Java, V8 engine, and Bionic C; contributing to the code base; and providing releases with both 32 bit and 64-bit Kernels for IA; they are also creating new tools to help  Android developers. Many of these focus on improving performance beyond that available with the default ARM translation layer for x86: libhoudini

Pruebe GRATIS su aplicación en dispositivos Intel Android desde

Appthwack es un sitio web de pruebas en dispositivos reales basado en la nube. Permite probar aplicaciones para Android, iOS y la Web en dispositivos reales por medio de la nube. Esto significa que se pueden probar las aplicaciones en dispositivos físicos sin necesidad de comprar ninguno. Para ello hay que subir ar archivo de paquete al sistema de appthwack en la nube. Cobran a sus clientes de acuerdo con la cantidad de minutos de dispositivo por mes. Sin embargo, para dispositivos Intel Android, las pruebas son totalmente gratuitas.

CoCos2D for Android* on Intel® Architecture

Cocos2D is a game engine that works with various devices from PCs to smart phones. This engine supports the vast majority of the features needed to make wonderful 2D-based games; it even includes a fully-featured physics engine. A core element of CoCos2D is the use of basic animation primitives called sprites. A sprite may be a simple 2D image, and can also be a container for other sprites. In this game engine, sprites are arranged together to form a scene, game level or menu.

  • Desenvolvedores
  • Android*
  • Android*
  • android
  • Cocos2D
  • gaming
  • graphics
  • Java vs C vs IPP vs TBB: test di performance su dispositivi Intel

    Di recente ci siamo trovati nella situazione di voler ottimizzare una nostra applicazione per la realta’ aumentata ( su dispositivi mobile. Picshare e' interamente scritto in javascript ed essendo il nostro target quello di ottimizzarlo per dispositivi mobile la strada più naturale ci è sembrata quella di riscrivere nativamente parte degli algoritmi computazionalmente rilevanti e, con l’occasione, mettere a confronto diverse implementazioni ‘native’ al fine di capire quale strategia fosse preferibile.

  • Desenvolvedores
  • Android*
  • Android*
  • C/C++
  • Java*
  • Intermediário
  • Intel Hardware Accelerated Execution Manager (HAXM)
  • Intel® Integrated Native Developer Experience (INDE)
  • Intel
  • android
  • x86
  • ottimizzazione
  • IPP
  • primitive
  • 英特尔安卓移动开发平台——Dell Venue 8获取root权限刷机教程

    英特尔与戴尔合作为安卓开发人员提供了能够获取root权限的移动开发平台——戴尔Venue 8平板电脑(,配置概况如下所列:

    处理器:英特尔®凌动™ 处理器 Z2580 (最高至 2.0GHz双核)

    内存:2GB DDR2

    硬盘:16 GB eMMC

    屏幕:8.0英寸 IPS显示屏含高清 (WXGA 1280 x 800)分辨率并带电容式多点触控

    无线连接:802.11b/g/n Wi-Fi、蓝牙4.0


    扩展存储:最大支持128GB SD存储卡

    为 Android* 设备构建动态 UI


    下载为 Android* 设备构建动态 UI [PDF 1MB]


    “动态 UI”对于 Android* 开发人员意味着什么? 作为 Android 应用开发人员,你可能希望你的应用 UI 能够适应应用内容的动态环境。 你可以进行一定程度的定制,但一般来说最好能够符合最新的 Android 准则和趋势。 但是,这可能是一件困难的事情,因为市场上存在多种多样的 Android 设备,而且你还需要与最新的 Android SDK 保持同步。

    在本文中,我们将主要介绍几种 Android UI 编程技术帮助您达成动态 UI 目标,包括使用包含动态应用数据的操作栏、标签和滑动视图来增强屏幕导航,使用 Android fragment 为使用不同尺寸显示器的屏幕设计多窗口和主视图布局,以及使用 Android 资源系统提高使用不同分辨率和密度的屏幕的图形和文本内容呈现。

  • Android*
  • Android*
  • android
  • UI programming
  • Fragment
  • Layout
  • Master Detail Pane
  • Multi-Pane Layout
  • Screen Densities
  • Dynamic App Content
  • Assine o android