seeing eyes part 1 modeling eyes

Whether your character is cartoon-like or hyper-realistic, there are a few simple design concepts (okay - Tricks or Cheats) you can incorporate to make your eyeballs "look" good. Download the Seeing Eyes,Tricks to Make Eyes Look Good guide for a quick "How To."
  • artist
  • iris
  • pupil
  • character setup
  • character rig
  • believable eyes
  • wire tool
  • animation
  • animator
  • modeling eyes
  • polygon
  • lattice
  • wire deformer
  • animation;
  • digital content creation
  • visual computing
  • Gráficos
  • Smoother Animation With Intel® Core™ i7 Processors

    by Steve Pitzel

    Introduction: Disguising seams in NURBS models

    Today is a great day to be a 3D animator! It wasn't long ago that animators were stuck with creating stiff-jointed, scarred-looking automatons. These characters had all the beauty and grace of Frankenstein. Rendering engines couldn't handle deformations, or high-level geometry, and polygons ruled the gaming world. The computing power for creating fluid movement and seamless-looking joints simply wasn't there.

  • Core i7
  • artist
  • modeling
  • animator
  • texture map
  • NURBS modeling
  • hiding seams
  • Gráficos
  • The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful Lighting

    Ultimately, digital lighting is about controlling and shaping light and shadows, reflections, refractions, and even color. This article provides a basic introduction to the principles of digital lighting using a 3D package.
  • shadows
  • artist
  • visual computing
  • artistanimator
  • key light
  • radiosity
  • fill light
  • back light
  • Gráficos
  • Animation for Flash Games (part 2): Sprite Manipulation for the Scripter

    This article shows Flash game developers how to manipulate animated sprites for use in Flash* games. Flash was recently updated to make it more efficient for mobile devices and netbooks. This article uses a sprite to create a simple platform game engine.
  • artist
  • animation
  • flash
  • visual computing
  • artistanimator
  • animation tutorial
  • animation techniques
  • Adobe Flash
  • sprite
  • animation control
  • animation script
  • Gráficos
  • Get a Shave and a Haircut*: CG Hair and Fur

    Realistic hair and fur is one of the biggest challenges facing computer graphics artists and programmers. In this article I will delve into a wonderful tool called Shave and a Haircut* which currently is widely used to create realistic hair and fur.
  • artist
  • visual computing
  • artistanimator
  • Audri Phillips
  • CG hair
  • shave and a haircut
  • shave
  • haircut
  • Gráficos
  • Assine o artist