3d model

Multithreading the Rendering Pipeline for 3D Model Animation


Abstract

This article proposes a simple and efficient multithreading solution to accelerate rendering for a number of animated 3D models. The solution enhances the performance of skeletal animation by using a thread pool, double buffering, and intermittent updates. This set of techniques performs CPU-based skeletal animation at performance levels that are competitive with GPU-based animation implementations, and it serves as a flexible alternative on multi-core systems.

  • Multithreading
  • 3d model
  • cpu
  • GPU
  • animator
  • digital content creation
  • physics
  • visual computing
  • Desenvolvimento de jogos
  • Gráficos
  • Computação paralela
  • Assine o 3d model