rendering

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0. Version 2.0 was released during SIGGRAPH 2013 and Embree 2.1 was published on github just before Christmas 2013. The official web site has an overview on Embree with links to source code and example data sets. I'm not going to duplicate what's already been said over there and in the README.txt.

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
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