shadow map

Adaptive Volumetric Shadow Maps

As presented at Siggraph 2010, this code sample introduces adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke.
  • Desenvolvedores
  • Desenvolvimento de jogos
  • GameCodeSample
  • shadow map
  • adaptive volumetric shadow maps
  • AVSM
  • Rendering Research
  • Desenvolvimento de jogos
  • Gráficos
  • Assine o shadow map