mobile app development

Editor's App Picks Sept/Oct.2014: Monkeys, Zombies, and Snowmen

Here at the Intel Developer Zone, we’ve launched an exciting platform called the "Share Your App Project”, a great way for interested developers to share what they’re working on with the greater developer community. Every month, we plan to recognize a few apps for innovation, creativity, and intuitive and interesting use of technology.

El juego gratuito continúa prevaleciendo sobre otros modelos de monetización de aplicaciones

En un artículo que publicó esta semana Super Data Research, cuyos datos se toman directamente de empresas publicadoras y desarrolladores, y se combinan con los datos de puntos de venta digitales de millones de usuarios de juegos, se incluyó un ranking de los juegos “gratis para jugar” que más recaudaron. En el primer puesto de la lista figuraron CrossFire y League of Legends, de Tencent, que juntos tuvieron una recaudación bruta anual de 1581 millones de dólares estadounidenses.

Radio controls, steppers, and drop-down menus: Simplicity in input

A recent video series from user experience thought leader Luke Wroblewski focused on the topics of making the best use of radio controls in applications. There are a wide number of input controls available to use in mobile applications, and touch interfaces are opening up a whole new world of controls that are suited perfectly to specific tasks.  Watch the video below:

免费游戏继续在各种应用盈利模式中占据榜首

Super Data Research 本周发布的一篇报告对全球最大的免费游戏盈利企业进行了排名;Super Data Research 的数据直接来源于发布商和开发人员,以及基于数百万玩家的数字销售点。 其中位居榜首的是腾讯的穿越火线和英雄联盟,此二者共为腾讯带来 15.81 亿美元的年收入。 媒体公司 Nexon 在前十名中位居第三,总收入达 8 亿美元。 Wargaming 凭借坦克世界(World of Tanks)赢得 3.72 亿美元的收入(据报告,它最最终计划在 Xbox One 上推出)。 Lineage 1 位居第六,总销量达 2.57 亿美元。 虽然今年魔兽世界(World of Warcraft)用户下降,但是仍然实现了 2.13 亿美元的收入(注:本报告仅代表微观交易销售,而非订阅数)。 一款经久不衰的游戏星球大战: 旧共和国(Star Wars:The Old Republic)赢得 1.39 亿美元的收入。

Notes from Mobile World Congress 2014: Hackathons, IoT, and Amazing Tech

Mobile World Congress is a can’t-miss yearly destination; this is where developers and anyone interested in the latest mobile technologies have the unique opportunity to interact with Intel experts, learn more about the newest mobile technologies, and discover how developers are utilizing Intel tools to develop their best software. Here are just a few of the highlights from MWC 2014.  

Interview with Developer Adarsh Uppula

Developer Adarsh Uppula graciously gave us a few minutes of his time this week to talk about his development background, his current app projects, and his thoughts on the software development landscape. He recently won first place win for Best New App at the Intel CodeFest for Android in November 2013, which you can read about here.

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