unity

Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

How does an indie game development company stay current and expand their market? Let’s look at multi-award winning indie game company Threaks, creators of BeatBuddy, and talk to Co-CEO Wolf Lang to see how they are navigating the game development world.

 From Student to Indie Project

  • Desenvolvedores
  • Parceiros
  • Estudantes
  • Android*
  • Apple iOS*
  • Microsoft Windows* 8
  • Android*
  • Desenvolvimento de jogos
  • UX
  • Windows*
  • Unidade
  • Beatbuddy
  • Threaks
  • th3aks
  • 2-in-1
  • unity
  • slate
  • indy
  • Desenvolvimento de jogos
  • Migração
  • Interfaces de toque
  • Design e experiência do usuário
  • Unity* 原生 X86 支持使Square Enix的Hitman GO*卓尔不凡

    作者:Cristiano Ferreira 和 Joseph Wells

    Unity* 的最新 4.6 版本可轻松支持原生 x86 应用。Square Enix 很快便发现了在安卓系统上支持原生 x86 所带来的优势,通过启用 Unity 原生 x86 支持,Hitman GO* 版本开发人员轻松将游戏加载速度加快了 31.2% ;1.

    相比之前的非原生支持,Unity 软件的原生安卓 x86 支持提供了这些卓越的潜在优势: ;

  • Desenvolvedores
  • Android*
  • Android*
  • Desenvolvimento de jogos
  • Unidade
  • Principiante
  • Intermediário
  • Hitman GO
  • unity
  • Unity x86 native
  • Desenvolvimento de jogos
  • Unity Tips Part 1: Memory, Audio, and Textures

    This is part 1 of several blogs covering Tips and Tricks when using Unity.  This (part 1) includes Memory Optimization and working with Textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. 

    Working with Textures                                                                                                              

    An Intel® RealSense™ Technology–Driven First-Person Controller in Unity* 3D

    In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
  • Desenvolvedores
  • Microsoft Windows* 8
  • Tecnologia Intel® RealSense™
  • Unidade
  • Intermediário
  • SDK de Intel® RealSense™
  • Intel RealSense
  • Gesture tracking
  • Unity 3D
  • first person controller
  • unity
  • Assine o unity