В этом учебном руководстве вы узнаете, как создать простую игру с помощью платформы Cocos2d-x 3.0 или более поздней версии в среде разработки Windows*, а также как скомпилировать игру для запуска под Windows и Android*.
Media for Mobile Getting Started Guide
Media for Mobile, a feature of Intel® Integrated Native Developer Experience (Intel® INDE) is a set of easy to use components and API for a wide range of media scenarios. It contains several complete pipelines for most popular use cases and enables you to add your own components to those pipelines.
The samples demonstrate how to incorporate the Media for Mobile into various applications for Android*, iOS* and Windows* RT.
Media Client Getting Started Guide
Media Client is a feature of Intel® Integrated Native Developer Experience (Intel® INDE). Media Client includes Media SDK for Windows* foundation, Media Raw Accelerator for Windows*plugin and Audio for Windows* plugin.
Power of Play 2015 was an amazing opportunity for me to exhibit Bit Ball, the game I’ve been working on for past few months. It happened to also be the first time I have ever exhibited anything that I have created. With no experience going in I was excited to see what I would learn. I’ve settled on three takeaways that I consider the most valuable. These may seem obvious to the veteran exhibitor but they weren’t to me and I suspect may not be to other less experienced exhibitors.
Software developers interested in a cross-platform productivity suite that enables them to quickly and easily create native apps from OS X* host for Android* targets (or) Windows* host for Android* or Windows* targets.
For technical support of Media for Mobile, including answers to questions not addressed in this product, latest online getting started help, visit the technical support forum, FAQs, and other support information, click here.