If you want to get started and build cross-OS mobile applications with video processing, transcode, special effects etc features into your applications, the best place to start is with Media for Mobile which is part of INDE suite. Why?
Please see the release notes and excerpt below for details.
The 18.104.22.16822 has been posted to Intel Download Center at the following direct links to the drivers:
Researched and written by Petrik Clarberg1, Robert Toth1, Jon Hasselgren1, Jim Nilsson1, Tomas Akenine-Möller1, 2
Intel Corporation1, Lund University2
Imagine yourself in a brain storming session with your colleagues. You have an idea for the next hit mobile application. You know what features you want to implement. You know your target user. At this point your requirements are starting to become defined.
But there is a problem: what platform? What architecture? What operating system? As a developer, you want your brilliant application to be enjoyed by all. In a market where there are countless platforms and many prominent OS choices, it’s difficult to choose how to approach the problem.
Эта статья взята из блога Ли Дейвиса (Leigh Davies) на IDZ. Здесь описывается работа Ли и его коллеги Филипа Стругара (Filip Strugar) над новым алгоритмом сглаживания, который называется «консервативное морфологическое сглаживание». Ниже приводится содержимое блога и доступный для загрузки проект с исходным кодом.
Contrato de licença:
Intel Buzz Workshop, was a daylong event on June 23, 2015, that brought together game industry luminaries (Jonathan Blow- The Witness and Braid), and indie game developers for technical sessions, panels, networking, and the opportunity for participants to have their game be judged by Dean Takahashi from GamesBeat at VentureBeat in the Developer Showcase.