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巨人网络携手英特尔 Havok引擎加速手游3D时代来临

巨人网络携手英特尔 Havok引擎加速手游3D时代来临

7月30日,巨人网络与Intel(英特尔)旗下游戏引擎公司Havok在上海正式签约结成战略合作伙伴,双方将在3D手游领域展开全面深度合作。Intel作为全球最大的个人计算机零件与CPU制造商,首次携手中国最大的网游厂商之一巨人网络在移动游戏领域发力。Intel将通过旗下知名的游戏引擎Havok,为巨人网络在3D手游开发领域提供行业领先的技术支持与产品体验,加速双方在移动游戏领域的布局。巨人与Havok将合作开发巨人网络旗舰IP“征途”的首款战略级3D手游大作《3D征途》(手机版)。

Intel Resources for Game Developers

Intel® HD Graphics and Intel® IrisTM and IrisTM Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
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  • Un vistazo rápido a la emulación de Android acelerada por hardware, con el uso del Supervisor de Ejecución Acelerada por Hardware de Intel® (Intel® HAXM)

    A look at the advantages of using Intel(R) HAXM for Android Emulation. HAXM speeds up Android app emulation on a host development machine and is available as a feature of Intel(R) INDE or as a standalone release.

    Игра Beatbuddy от инди-разработчика движется вперед с новыми технологиями

    Введение

    Каким образом небольшая компания-разработчик игр остается на гребне волны и расширяет свой рынок? Давайте взглянем на инди-разработчика, компанию Threaks, выигравшую множество наград и создавшую BeatBuddy. Беседа с CEO студии, Вольфом Лэнгом, раскроет секреты их непростого пути в мир разработки игр.

    От студенческого до инди-проекта

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  • DirectX 12 技术白皮书

    DirectX 12 技术白皮书

    随着微软最新一代操作系统Windows 10的发布,其核心图形技术也升级到了最新的DirectX 12。为了帮助之前有DirectX经验的程序员尽快熟悉并上手使用DirectX 12来开发游戏,微软、英特尔和苏州蜗牛公司三方通力合作,结合了苏州蜗牛《九阳神功》PC DirectX 12版本的开发经验编写了此白皮书。希望给每一位热爱微软DirectX技术的开发者朋友带来最前沿的第一手资料。本白皮书由来自微软的资深图形专家、DirectX12项目经理 ―― 陆建业担任技术顾问,每个章节由三家公司的技术专家合作完成:

    第一章:梅颖广(微软)

    第二章:梅颖广(微软)

    第三章:吕文伟(蜗牛)

    第四章:郭胜(英特尔)、吕文伟(蜗牛)

    第五章:王凯(英特尔)、吕文伟(蜗牛)

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  • Using OpenCL™ 2.0 Read-Write Images

    While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can be qualified with a “__read_write” qualifier, and copy the output to the input buffer. This reduces the number of resources that are needed.
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  • Coding OpenCL
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