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Towards Real-Time Path Tracing in Games

Path tracing manages to capture almost all physical phenomena including indirect lighting and caustics in a single algorithm. We show that by applying algorithms borrowed from advances in ray tracing path tracing in real-time on consumer hardware is near.
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  • Are you pixel bound? Scale your game with Intel Graphics Performance Analyzer

    Version 3 of Intel® Graphics Performance Analyzers (Intel® GPA) is now available for download.

    At GDC Intel announced version 3.0 of the Intel Graphics Performance Analyzer toolset. This latest release includes a beta preview for a significant new feature, Intel GPA Platform View, which provides a platform analysis across both the CPU and GPU.

    Use Dark Basic Pro and Dark GDK to get games made for AppUp

    There are many new opportunities for independent developers to publish their work through the Intel AppUp Store. With DarkBASIC Professional and DarkGDK, you can have the tools to create quality content.

    The Game Creators (TGC) already have some success stories to share with you, and more ventures are coming to fruition soon too.

    Firstly we can tell you about some iPhone apps that we have very quickly converted to work on Netbooks.

    GOALS

    Visualize this! Fork Particle CEO Noor Khawaja on particle systems in games

    Welcome to another episode of Visualize this! the show where we talk about game development.

    My guest is Noor Khawaja, Founder of Fork Particle where he and his team have created a particle generator for video games, and film, and with the help of Intel have optimized their software for Intel based machines. For more information on Fork Particle please visit: www.forkparticle.com.

    I spoke with Noor at GDC San Francisco a few weeks ago.

    As always questions and feedback welcome, you can send it to Visualizethis@intel.com


    Windows, Ubuntu, Fedora. OS choices based on function and data types.

    For the last couple of years I have been using Windows and Ubuntu as development systems for Atom work.  More recently I’ve also enjoyed using Fedora.  Over time I’ve realized that all three of these operating systems are very capable and that the primary reason I have a Windows system is due to the functionality of specific programs along with the proprietary data I have that is stored in certain files.  If it weren’t for these very specific programs and needs, I could freely move between any of these OS’s now since they are all very capable systems.

    «Метро 2033», или старый S.T.A.L.K.E.R на новый лад

    На прошлой неделе меня пригласили на презентацию игры «Метро-2033». Учитывая, что книга, по которой ее сделали, крайне популярна, а издателем в России выступила уважаемая мной компания «Акелла», решил сходить. Плюс не стоит забывать, что 3D-шутеров в нашей стране выходит ох как немного, особенно в последние два года. В результате каждый оказывается событием – пусть и не всегда со знаком «плюс».

    Visualize this! Mathieu Girard Ubisoft on R.U.S.E

    Welcome to another episode of Visualize this! the show where we talk about game development.

    My guest today is Mathieu Girard is a Senior Producer for Ubisoft with over 10 years of experience in the video game development industry. R.U.S.E., a real time strategy game set to release in 2010, will mark Mathieu’s seventh overall game release and fourth game release with Ubisoft.

    Visualize this! Mike Simpson Creative Assembly on Napoleon Total War and Intel

    Welcome to another episode of Visualize this! the show where we talk about game development.

    My guest today is Mike Simpson Creative Director at Creative Assembly. Mike spoke to me on Napoleon Total War and how they optimized Napoleon Total War to scale on different hardware and specifically on their optimization for Intel Core i7. This is one of the episodes I streamed live from GDC San Francisco


    As always questions and feedback welcome, you can send it to Visualizethis@intel.com


    Visualize this! Mike Kasprzak on netbook game development and Smiles

    Welcome to another episode of Visualize this! the show where we talk about game development.

    My guest today is Michael Kasprzak, his entry Smiles won the most elegant application prize in the Intel Atom Developer Challenge. Mike is a game industry veteran with more than a decade of experience. He's worked on numerous titles for a number of platforms including Game Boy Color, Game Boy Advance, PlayStation, Mobile, and iPhone. Mike was also a contributing author to the book "iPhone Games Projects", and used to write for independent games website Game Tunnel.

    Visualize this! Tickertape a 3D particle system

    Welcome to another episode of Visualize this! the show where we talk about game development.

    My guest today is Quentin Froemke a software engineer at Intel. This is one of the episodes I streamed live from GDC San Francisco


    As always questions and feedback welcome, you can send it to Visualizethis@intel.com



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