So far in this thread: https://software.intel.com/en-us/comment/1809978 we have several people with Core 2 Duos who can't start HAXM on Mac OSX. The machines are quite different from each other (different graphic cards, etc), and the main common theme is Core 2 Duo on Mac. I can't find an example of somebody succesfully using latest HAXM on a Core 2 Duo Mac. It seems likely this is an issue with HAXM.
I have tried installing Intel HAXM in my system but was unable to do that as it says VT-x not enabled but when i looked in bios it is enabled. My processor is intel core2 quad q9550 with windows 7 professional installed.
FYI :- I was previously running bluestacks android emulator on the same machine.
I`ve tryed to use new version of Manufacturing Flash Tool on my Lenovo K900. But due flashing i`ve got error with such log listing:
I just started to lean android on Linux platform 32 bit OS. I installed android sdk and eclipse. But Android emulator is not working.
There is a message "KVM is not installed/properly installed" when launching android emulator. I checked evrything. And I found that my hardware configuration doesn't support hardware virtualisation Intel x86 Atom Processor codename "Pineview". Hence unable to install KVM and therefore unable to launch android emulator.
Is there any way I could work without KVM?
Installed latest version of HAXM manually on 10.9.5 with latest version of Android Studio.
Total time: 14 seconds
Built the following apk(s):
WARNING : no emulator specified, defaulting to Tab_S_style
Waiting for emulator...
HAX is working and emulator runs in fast virt mode
There's nothing logged in the console/system logs at all.
Hi, I published an app to the Google Play store using Construct 2 and Intel XDK. I recently wanted to update the app and when trying to test on my device, it won't let me install the latest build (Crosswalk for Android). I tried clearing my cache, uninstalling the game, a previous build, another device and then finally tried a completely different apk. Any idea what might be wrong? I am using AdMob which was part of the problem I had before, but I even tried completely deleting AdMob from my game and I still can't install it.
Intel(R) System Studio Developer Story: How to configure, build, debug and optimize key parts of your mobile software stack for Android*
1. Set-up and configure a development environment.
(1) The target HW environment
In this article, a Minnow board MAX is used for a HW platform. The MinnowBoard is an Intel® Atom™ processor based board which introduces Intel® Architecture to the small and low cost embedded market for the developer and maker community. It has exceptional performance, flexibility, openness and standards.
Dear Intel engineers. On behalf of the Russian language, Indonesian communities ask you to put utilities for signing your phone is on the processor Z2580. Just for the next generation after 2580, you have posted engineering tools, and for the old no. Thank U.
while testing my app on the Atom Z3745, the screen suddenly got rotated right by a few hundred pixels. The pixels shifted out on the right side were displayed on the left side, but one pixel line lower.
This screen rotation problem was not related to my app, it persisted on the Android desktop after exiting my app.
The solution was to press the on/off button twice, then the desktop was OK again.
Since this shift could be an issue in the graphics driver, I'm reporting it here.
The problem appeared randomly twice this evening.
I tested my app on Android 4.4 with Intel(R) HD Graphics for BayTrail , OpenGL ES-CM 1.1, and unfortunately no textures were shown at all.
I now tracked down the problem: Even though the Intel BayTrail driver reports to support the extension GL_EXT_texture_format_BGRA8888, using glTexImage2D with format GL_BGRA seems to create a mess, so that no more textures are displayed at all. All is fine if GL_RGBA is used instead.
Test system was an Asus Transformer Pad TF103C.