Microsoft DirectX*

Direct3D 12 Overview Part 2: Pipeline State Object

As stated in Part 1 of this series, the main goal of D3D 12 is to reduce CPU overhead. To make it more efficient running render commands sent to the CPU. Which leads us to the first new feature of D3D 12 we will discuss, the Pipeline State Object or PSO. In order to discuss the PSO we must first review the D3D 11 render context, then cover the changes in D3D 12.

Direct3D 12 Overview Part 1: 'Closer To The Metal'

At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, version 12. D3D12 is a return to low level programming, it will give more control to game developers and introduce many new exciting features. The D3D12 development team is focused on reducing CPU overhead and increasing stability across CPU cores. The goal with D3D 12 is “Console API efficiency and performance”. Modern console games are able to more effectively use all CPU/GPU cores available to them with great results.

Resource Sharing

The sample that demonstrates how to use the Microsoft Direct3D* and Intel® SDK for OpenCL™ Applications together. Specifically, the sample integrates data processing using the OpenCL technology on the Intel Processor Graphics and rendering with Microsoft® DirectX* while featuring no memory overhead interoperability.
  • Desenvolvedores
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • C/C++
  • Intermediário
  • Kit de desenvolvimento Intel® para aplicativos OpenCL™
  • Microsoft DirectX*
  • OpenCL*
  • visual computing
  • Ferramentas de desenvolvimento
  • Gráficos
  • Bring the app you've been working on. Publish it with Microsoft*

    To the IDZ community that might be interested: Microsoft is hosting an event next week for Windows developers worldwide. Take a look at the link and all of the locations they are offering for F2F help in publishing on the Windows store.   These could include 2 in 1, all-in-one and Tablet apps. for example applications that demonstrate these usage models check out The Intel App Innovation Contest winners at https://software.intel.com/en-us/articles/intel-aic-2013-9-prize-winners

     

    Intel® graphics virtualization update

    Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open source attention, worldwide. Employees are becoming mobile. They want flexibility of working from any device, anywhere, anytime, with any data, without any compromise in the quality due to access, latency or visualization.

    Intel® Developer Zone at Microsoft //Build/ 2014

    Software developers by the thousands visited the Intel Software booth at the sold-out Microsoft Build conference April 2 – 4 in San Francisco’s Moscone Center. They were able to learn about how the Intel® Developer Zone provides world-class  knowledge, tools and support for Windows 8 cross platform apps.

    Conservative Morphological Anti-Aliasing (CMAA) - March 2014 Update

    This article was taken from a blog posting on IDZ by Leigh Davies at Intel Corp, highlighting work and results completed by Leigh and his colleague Filip Strugar in the new AA technique being referred to as Conservative Morphological Anti-Aliasing. Below is the content of the blog along with the available code project download for your examination 

  • Desenvolvedores
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Desenvolvimento de jogos
  • Windows*
  • C/C++
  • Avançado
  • Intermediário
  • Microsoft DirectX*
  • GameCodeSample
  • Desenvolvimento de jogos
  • Contrato de licença: 

    Assine o Microsoft DirectX*