OpenGL*

Game On!

At Intel, we're always excited to be supporting our videogame developers. This summer, we had the opportunity to bring two of our popular #BuzzWorkshop series to San Francisco and Seattle where the best and brightest videogame developers with industry influencers met to address the challenges and opportunities in gaming. Each day-long workshop was packed with technical sessions, industry panels, networking sessions and a developer showcase.

Unity* x86支持资源中心

 

Unity

隶属于英特尔开发人员专区的Unity*资源专页为您提供一站式的在Unity游戏引擎中支持x86平台的各种信息。本页面将会定期更新,请随时关注!

  • Desenvolvedores
  • Parceiros
  • Professores
  • Estudantes
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • C/C++
  • Principiante
  • OpenGL*
  • Unity 3D
  • Deferred Rendering for OpenGL* ES3.0 on Android*

    This article outlines how you can efficiently implement rendering techniques on mobile devices using OpenGL* ES such as: forward rendering, deferred lighting (light pre-pass) and deferred shading.
  • Desenvolvedores
  • Android*
  • Desenvolvimento de jogos
  • C/C++
  • Avançado
  • Intermediário
  • OpenGL*
  • GameCodeSample
  • Desenvolvimento de jogos
  • Gráficos
  • Contrato de licença: 

    Assine o OpenGL*