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Virtualens: How We Made Our Project for Intel Perceptual Computing Challenge

September 23 at 23:59 GMT was the deadline for submission of Intel Perceptual Computing Challenge projects. We squeaked in at the last minute, and we can’t wait to know the results. Instead of going crazy waiting, I decided to write about our project and how we prepared for this contest. 

Fair warning: this isn’t necessarily a success story. Nobody can predict if our project will succeed or not. Many things could happen that we aren’t able to anticipate. Whether we win or lose, we hope that our story will be of some use to other developers.

  • Desenvolvedores
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Windows*
  • C#
  • C/C++
  • Principiante
  • SDK da computação perceptiva Intel®
  • virtualens
  • Intel Perceptual Computing SDK
  • intel perceptual computing
  • Computação perceptiva
  • Sensores
  • Design e experiência do usuário
  • Case Study: Escapist Games works to improve Star Chart’s user experience on Intel® platforms with Windows* 8 and Android*

    By Chris Walley, Director, Escapist Games Ltd.

    Escapist Games Limited recently collaborated with Intel to enhance their popular Star Chart application to take advantage of the latest Intel® chipsets and devices. This included tailoring Star Chart for the 3rd generation Intel® Core™ processor on Ultrabook™ devices and the Intel® Atom™ processor on tablet devices. During development, Escapist Games was able to give valuable feedback to Intel on the efficacy of the sensors and hardware in a real-world software use scenario.

  • Desenvolvedores
  • Android*
  • Microsoft Windows* 8.x
  • Android*
  • Windows*
  • Educação
  • Gráficos
  • Processadores Intel® Atom™
  • Processadores Intel® Core™
  • Estilo de interface do Microsoft Windows* 8
  • Sensores
  • Interfaces de toque
  • Design e experiência do usuário
  • Perceptual Computing: Practical Hands-Free Gaming

    Download Article

    Perceptual Computing: Practical Hands-Free Gaming [PDF 772KB]

    1. Introduction

    The concept of a hands-free game is not new, and many unsuccessful attempts have been made to abandon peripheral controllers to rely solely on the human body as an input device. Most of these experiments came from the console world, and only in the last few years have we seen controllerless systems gain significant traction.

  • Desenvolvedores
  • Microsoft Windows* 8.x
  • Windows*
  • Intermediário
  • ultrabook
  • desktop
  • applications
  • Perceptual Computing
  • Gesture Recognition
  • Computação perceptiva
  • Área de trabalho do Microsoft Windows* 8
  • Sensores
  • Design e experiência do usuário
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