By Karen Marcus
September 23 at 23:59 GMT was the deadline for submission of Intel Perceptual Computing Challenge projects. We squeaked in at the last minute, and we can’t wait to know the results. Instead of going crazy waiting, I decided to write about our project and how we prepared for this contest.
Fair warning: this isn’t necessarily a success story. Nobody can predict if our project will succeed or not. Many things could happen that we aren’t able to anticipate. Whether we win or lose, we hope that our story will be of some use to other developers.
By Chris Walley, Director, Escapist Games Ltd.
Escapist Games Limited recently collaborated with Intel to enhance their popular Star Chart application to take advantage of the latest Intel® chipsets and devices. This included tailoring Star Chart for the 3rd generation Intel® Core™ processor on Ultrabook™ devices and the Intel® Atom™ processor on tablet devices. During development, Escapist Games was able to give valuable feedback to Intel on the efficacy of the sensors and hardware in a real-world software use scenario.
The concept of a hands-free game is not new, and many unsuccessful attempts have been made to abandon peripheral controllers to rely solely on the human body as an input device. Most of these experiments came from the console world, and only in the last few years have we seen controllerless systems gain significant traction.
Case Study: Mystic Blocks Brings the Magic of Gesture Recognition and Facial Analysis to Desktop Gaming
By Erin Wright